
Gabrielle Lamb
Pator Tech School Minmatar Republic
44
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Posted - 2012.10.21 14:22:00 -
[1] - Quote
JitaPriceChecker2 wrote:CCP should remove local just for the sake of shaking things up.
0.0 stagnation is slowly killing the game.
0.0 stagnation is not solved by allowing hundred man covops fleets to roam around completely undetected and unhindered killing everyone in their path.In fact there are many other far more viable ideas on how to solve the 0.0 stagnation.
Anything from covert POSes that can be placed anywhere in a system and be used to allow smaller corps to move more freely and live & disrupt life in hostile space to removing some of the 0.0 chokepoints so that PVEers and PVPers willing to risk going in to hostile space can do so with less hinderance. Other people suggest a bubble nerf.
Not having local in Wormholes only works because there's a limit to how many people can enter through that WH before it collapses. And because the most profitable way to do PVE in WHs is to first scan down all the sites, then close all exits and do them quickly as a group.
In fact, if you wanna revitalize 0.0 look in to adding more mission agents for all of the different factions out there. And better ways for smaller corps to station themselves and maintain life.
The solution to 0.0 stagnation isn't to make it more risky it's to make it more comfortable and easier to live in. If you could easily set up the logistics needed for a 0.0 operation with say a covert POS worth 1b and a covert minijump-industrial (50k m3 can jump a max jump distance similar to current blops) worth another 1b or so. Then suddenly you can move past the 24\7 entry system gatecamps with ease, set up shop in one of the less populated systems in one of the larger alliances turf, rat to make money, jump your loot and supplies in and out and form a life for yourself.
Yes this will make it way easier to avoid PVP, but PVP will still be necessary in order to remove that solo PVPers that constantly camps out in your system or a small gang that wants to rat where you decided you wanted to live.
This way, blobs are easily avoidable (100 man gang jumps in to your system, you just warp away, 10 man gang jumps in you kick their asses), small gangs are profitable (ratting + PVP + safety), nullsec gets populated and chokepoints loose some of their value.
Removing local is just the usual excuse used by retards that don't live in it for real.
-From someone who currently solos lowsec and nullsec and makes shitloads from doing so. |